• Vinny_93@lemmy.world
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    1 day ago

    I’ve played it. It’s kind of fun but it feels empty somehow. The offline game modes are over quickly, the idea is you control the entire team (even though there’s only one Beater).

    Multiplayer is kind of fun, it’s 3v3 meaning you control a Chaser and one other role. The Snitch appears 3 times a match, at which point the one that controls the Seeker can switch.

    The controls are okay, although the default control scheme makes no sense whatsoever. You can change it to a better preset and fine tune some stuff. Not everything is intuitive.

    After a couple of sessions you’ll be done. You can level up, get different brooms for certain roles. Upgrade the brooms. Spend skill points on roles.

    There is no MMR at the moment, multiplayer only works if you are indifferent of your secondary role and your game might get cancelled because too many folks leave.

    It has great potential but they need to give the controls a bit more finesse, add a 6v6 game mode (already on the roadmap). They might learn a bit from Rocket League.

    The commentary gets kind of annoying, it’s not very extensive but you do need it to be alerted of stuff happening on the pitch.

    Essentially they focused on Quaffle mechanics and so the Chasers are the roles that were developed most. It feels like the Keeper was an afterthought, the controls are wonky making it more advantageous not to switch to the Keeper. Because of that, they gave the Keeper the extra skill to ‘call a play’ meaning you can spawn rings on the field to give Chasers a boost when flying through it. This boost is not at all necessary to score, though.