MJ12 Detachment Agent
They need to add James Bond of the Pierce Brosnan to the game.
Sure, I mean this is a forum discussion (in a relatively underground platform no less).
I don’t see what this has to do with what I am talking about. If the article sucks, what is this innovation in Nintendo’s products/services that was copied by Palworld? This is a very simple and straightforward question, no?
What’s wrong or “too deep” about a question like that?
What is your argument here? Your support the Japanese patent law irrespective of whether it reflects reality? You would be OK with Japanese patent that is de facto non-valid (i.e. the approach was already used in games 10+ years ago) just to support a random company?
I am going off memory, but one example would be one of the Japanese gaming companies patenting cross-game saves (release to sequel); an approach that was implemented by the Ultima games 10+ years before the patent was filled? Do you support this?
We have access to Palworld, we have access to Nintendo products. If commentary criticizing Nintendo is “greedy clickbait”, then what innovation has been abused by Palworld? Can you provide an example in context of gaming experiences?
Without going through all of their patent filings no one can. So again, that is the point. Lack of info
We are both gamers (I am assuming this is true for you since you’re commenting here). I am not talking about legal understanding of Japanese patent law. Just a practical evaluation of Palworld vis-a-vis Nintendo products. What genuine technical innovation (I am not talking about bullshit patents for stuff that was implemented many decades ago) do you see in Nintendo’s products that was copied by Palworld?
This is not difficult.
Never said a ban on commentary, just hate bullshit articles.
The implication of thread OP was that articles critical of Nintendo (in the context of this case) should not be published as of today, no? Why is any commentary immediately categorized as “greedy clickbait” or “rehashed content”?
Something I agree with you on. Let them fight. This discussion is in the context of bullshit articles with zero information.
I would argue it’s not a bullshit article as I have yet to hear a single example of what legitimate (in the real sense, not related to Japanese patent law) case Nintendo has. What is this magical innovation that we see in Nintendo products that was copied by Palworld?
I would argue we do have enough information to have a take on it. What legitimate patent infringement case do you see in context of Palworld and Nintendo’s products? Be clear and specific.
If you’re going to call for a ban on commentary, you need to have some of argument.
From my perspective, it is crazy to defend some random corporation in this way when you can’t even come up with a basic explanation of why critical commentary is not justified at this stage.
I am just curious, do you have a take on how Nintendo’s lawsuit could be legitimate? Even a high-level theory, surely if you are so concerned about speculation and “greedy clickbait”, you have some logical ideas to back this up?
Random fact. Epic Mickey was developed by Junction Point Studios, founded Warren Spector, who was one of the lead creators of the original Deus Ex.
90s era Maxis, Bullfrog, Black Isle Studios, Troika Games.
JoWood also gets a special mention.
This is a more retro selection.
Demos are always a good option.
Although I have seen situations were released versions weren’t too far removed from the demo (with the demo showing a lot promise but needing more work).
Hopefully the dev can fix some of the major. It is a solid concept and I like the art style.
Note, this is not the same developer that made Mad Tower Tycoon and Mad Games Tycoon (both excellent games). Superficially, this does not look as well developed as Eggcode’s now classic titles.
IMO, the cost of the DLC is low enough that’s it’s worth getting for a new run of Turmoil.
Haven’t tried the DLC, but I can strongly recommend the base game. This is what good gameplay should be like.
Just noticed that. 😆
I have 200 hours and all achievements in Planetbase. 😀 Mods and DLC would be awesome.
I am surprised they never released a DLC.
SteamDB has Planetbase at around ~250 CCUs; not too bad for an indie game almost decade after release.
It’s a relatively simple formula, but there is enough to build and develop and a big map selection to make each run somewhat unique.
I haven’t played it, but based on the screenshots, this is hardly worse than your typical “modern military shooter”.
It was the last game I pre-ordered and I think the last EA game I bought (outside of some retro titles).
I don’t really get hyped for games, Simcity 2012 was an exception. And then I played and it was clear they were deceptive in their marketing and management had no clue what they were dealing with.
Unfortunately, I would have to agree.
Played the demo from Next Fest; graphics were really good and unique, gameplay had potential, but felt like it needed more refinement.