FlakesBongler [they/them]

Midwestern Oaf

Shy, but willing to talk if approached

  • 9 Posts
  • 1.35K Comments
Joined 5 years ago
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Cake day: July 29th, 2020

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  • Your Pathfinder GM seems to be kind of bad at running a game

    A) He shouldn’t be telling you how your character behaves or believes, because that is your role

    B) Pathfinder encourages the GM to come up with ways to keep the party moving forward even with bad dice rolls, so his failure to do so implies a lack of imagination

    C) Archetypes aren’t always about finding the best fit (if that were true, nobody would ever play humans), but rather about having fun with it. I’ve played and GM’d all sorts of interesting characters. Some were min/maxed and some weren’t. But at the end of the day, my minotaur inspector performed just as admirably as my catfolk monk or my friends psychic umbrella. It’s up to the GM to work with the players to make a positive experience.

    D) alsp Pathfinder 2e doesn’t have critical successes need confirmation. If you rolled a natural 20, you get one degree of success higher than normal, which is usually a critical hit. If your roll exceeds the DC or AC by 10, that’s also a critical success. Your GM is not working with you, he’s working against you