

It has never “shifted,” independent has always meant the freedom to create whatever you want without input from anyone else. Money to support the team has to come from somewhere, even Stardew was bankrolled by his partner for a decade while he worked on it full time.






















This distinction only perpetuates the silly (and often misleading) idea of the “tortured artist” grinding their soul to dust to make something true to themself. It doesn’t have to be that way.
So may people’s understanding of indie dev begin and end at Indie Game: The Movie