

That can be dropped eventually too. Compositors like Niri don’t implement Xwayland support directly, and instead use Xwayland Satellite.


That can be dropped eventually too. Compositors like Niri don’t implement Xwayland support directly, and instead use Xwayland Satellite.


The for argument is basically the following
[Blockchain] technology is neutral. People make it good or bad.
Sure, maybe. But you’re making it clear you’re in the bad camp too when you’re announcing this with NFTs.
I question their motives with Bedrock more than Java. Though there is some stuff like the chat censorship in Java that is questionable.


I hope the performance significantly improves by then. Beta 1 felt pretty rough to me. And also, animations.


It’s not a Rust bug, it was a logic bug in uutils.
Unfortunate. Though I did find out that Minecraft can use Wayland natively, if you block its access to the X11 socket or don’t have Xwayland installed.


The security and privacy don’t matter much when most of the emails you get are coming from unprivate servers like Gmail or outlook.
The main reason I hear is that it maximizes screen usage and helps avoid/limit the tediousness of having to manage windows.
Not what you’re asking for, but I’ll give you my perspective as someone who’s tried tiling on and off and overall don’t like it.
Cosmic is exciting in this regard since it aims to be a fully-featured floating and tiling environment. You could just toggle between them as necessary (or have them on separate workplaces). You also get much better portal support.


You could run the game under Wayland before, but it was not default behavior nor provided as an option.
I used to force the game to use the Wayland version 3 years ago to work around a bug in GLFW that caused inputs to be ignored under X11.
But then Minecraft updated to use a fixed version of GLFW so I stopped needing to do so.


I ran 1.21.10 and snapshot 25w34a. With xeyes, I was able to confirm that 1.21.10 was using Xwayland and 25w34a was using Wayland.
Not sure why Lemmy sometimes does that with the preview, here is the link: https://blogs.gnome.org/gtk/2025/10/23/svg-in-gtk/
Oh wow, I missed that! That’s great.


As it stands today, sudo-rs is the default sudo implementation on Ubuntu 25.10, and uutils’ coreutils has mostly replaced the GNU implementation, with a few exceptions, many of which will be resolved by releases in the coming weeks. These diversions back to the existing implementations demonstrate that stability and resilience are more important than “hype” in our approach: I expect us to have completed the migration during the next cycle, but not before the tools are ready.


Yes. They also reverted some of the still unfinished stuff to use the Gnu versions until the Rust versions are ready.


It’s been discussed a bit in the Sodium Discord. At least for now, there are no plans to use mesh shaders in Sodium due to OS incompatibility, driver concerns, and questions on whether it’s really necessary for better performance.
So Nvidium will remain relevant and necessary for mesh shaders.


I do keep it on for touchpads, they are too small to used without it. But with a mouse with proper hand space, it’s just more consistent to have it off.


True, but my issue with OpenBSD is that the performance is really lacking in terms of desktop smoothness. It feels like sub 60 fps compared the smoothness of Linux and FreeBSD.
I hope it’s just a current driver incompatibility and not related to their hardening. Will try again once 7.8 releases.
I didn’t mean it in a “this is better way”. I’m just saying that Wayland was designed around the idea of client side decorations, not server side decorations. Gnome has stuck to the more purist vision of Wayland, which makes sense since I believe they were its biggest proponent.