cross-posted from: https://kbin.social/m/gaming/t/354777

Twitter thread in the link
Henry Schrader:

So, to anyone who doesn’t know, Hi-Rez Studios, the people behind Paladins and Smite, have stated that they will be using AI to clone voices and refused to add in any words to contracts that would protect actors from it. More info in the thread. Please share to other VAs.

  • pickelsurprise@lemmy.loungerat.io
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    1 year ago

    This is what happens when everything on the planet is run by suits who are incapable of seeing anything but the bottom line. Exploit the creatives until they can be replaced by shitty robots that don’t do the job half as well but are cheaper to use.

    Our dumb cyberpunk future is now.

    • Rentlar@beehaw.org
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      1 year ago

      Wow! Another Tribes-series player in the wild.

      I don’t know who’s idea it was to put out the update that overhauled the classes and game modes in Tribes:Ascend (Out of the Blue, 1.3, 2015)… I had lost the niches that I loved with my specific class and it felt like the game I was playing was different compared to the one prior to that patch.

      I was a bad shot then (I was but I still am, too), but god damn if I couldn’t rack up those points with my turret placement.

      • shapis@lemmy.ml
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        1 year ago

        Worst part of reading this is that I do not remember the year. Or the patch number. But Im fairly positive I know exactly about what you are talking about.

      • Damage@slrpnk.net
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        1 year ago

        I’m actually a Tribes 1 player, when 2 came out my PC wasn’t good enough to play it. Tried Ascend but I couldn’t get into it, didn’t seem bad tho.

        • Rentlar@beehaw.org
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          1 year ago

          Tribes:Ascend WAS good, for a time imo, but got neglected in favour of MoBAs.

          Nice thing is they hosted the Tribes 1 and 2 online for free, if you wanted to see your current PC run it.

    • madnerds@midwest.social
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      1 year ago

      I cry every time. I don’t understand why some indie dev hasn’t created a mechanical rip off yet, imagine battlebit but instead of battlefield it’s tribes. I want to believe it would be huge.

      • Damage@slrpnk.net
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        1 year ago

        It’s not gimmicky enough for modern players. Sure, skiing took skill and you had different armors and loadouts, but aside from that it was still simple.

  • CalcProgrammer1@lemmy.ml
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    1 year ago

    They already refuse to fix their EAC so that the game can run on Linux so I can’t not play their game any more than I already do. I played Paladins briefly when Overwatch was having its China drama and enjoyed it, but I’m done booting Windows to play games.

  • Bezerker03@lemmy.bezzie.world
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    1 year ago

    Never forget the guys who founded hi rez come from ncr a cash register company. They believe in money first.

    I loved tribes and they killed it for smite. I actually loved smite a ton and played it a lot.

  • snipgan@kbin.social
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    1 year ago

    I definitely think some sort of residuals or compensation for reusing their voice AI should happen if they are profiting off of it.

    That being said, I see a world in the very near future where voice actors don’t even act out their lines and just say a number of things for recording to train an AI voiced version of themselves. Then directors/creators and just manipulate and use it as they please to create their product.

    Some mods in games are getting this already, voiced Morrowind and the like, and I definitely seeing it as a boon. Voice acting has always been a weak point when it came to stuff like that as you can write/script/design the best you can but can lack decent/any voice acting.

    Interested to see how things play out.

    • greenskye@beehaw.org
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      1 year ago

      Yep, even if they don’t clone an existing VA, they’ll be able to find others willing to sell their voice for AI, or just have an AI generate a voice from a mixture of different people. The existing VAs will then never be hired.

      Accurate and well executed computer voice is a goal of too many technologies to remain unsolved for long. It sucks for the VAs, but there’s no way to go back.

    • sirjash@feddit.de
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      1 year ago

      This world is already here, and it’s not even limited to creative industries. Deutsche Bahn AG, the German railway corporation, has already implemented this for the announcements in their stations.

  • PonyOfWar@pawb.social
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    1 year ago

    It will be interesting to see how these kind of things develop over the next few years. Of course, it’s very enticing for developers to use AI voices, as they can probably save massive amounts of money through it. Will the voice actors have any options to stop this?

    • tissek@sopuli.xyz
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      1 year ago

      Unionizing. Voice actors’ union can say no work will be done with studios using ai voices. Similarly to what writers guild is doing towards Hollywood.

      Collective pressure and bargaining works.

      Will it work 100%? Nope. But it will work well enough.

      • greenskye@beehaw.org
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        1 year ago

        I mean it won’t be too long until they don’t need any human VAs at all, so they could just completely ignore the union.

        • blindsight@beehaw.org
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          1 year ago

          And lots of non-VAs/amateurs/non-union-VAs will be willing to sell their voice for a day’s work and a shockingly small cheque. You don’t need professional voice actors if you can get a wide enough range of voices to mix to simulate any desired voice. “Voice mixing” will be a new job pretty quickly.

  • orca@orcas.enjoying.yachts
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    1 year ago

    I will happily continue to not pay for games that do this and I won’t be missing out on anything.

    This is on par with restaurants that microwave garbage food. They’re phoning it in to squeeze as much profit as possible out of the product. That tells me you don’t want to make games people enjoy, you want to make games that do nothing but maximize profit. I ain’t here for that shit. I’m willing to pay money for companies that respect art and trades, not ones that worship capitalism and exist to appease assholes in suits.

  • Arotrios@kbin.social
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    1 year ago

    This reduces the minuscule interest I had in replaying Paladins to a negative number. Smite’s been nothing but frustrating garbage, but I thought that with a bit of polish and a lot more character development, Paladins had promise when it came out. Starting a labor dispute to begin a practice that will degrade the overall quality of the game means it’s not worth my hard disk space to install their products - it’s clear things are only going to get worse for Hi-Rez titles from here.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 year ago

    Fuck Hi-Rez for making a really good Tribes game and then abandoning it for Smite. I sure hope they merely licensed the name and don’t hold rights to the entire IP, cuz I want a good, modern Tribes game so bad.

    Fuck them even more for this.

    • TheOakTree@beehaw.org
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      1 year ago

      Agreed. I miss Tribes :(

      Hi-Rez bought Tribes from Sierra back in 2010 so they likely own the IP, unfortunately.

  • GolGolarion@pathfinder.social
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    1 year ago

    ah man. I kind of liked paladin’s hussle as the overwatch lunch-stealers. Now who am I supposed to root for? TF2 again? Is that game even still alive?

    • Exec@pawb.socialOP
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      1 year ago

      Now who am I supposed to root for? TF2 again? Is that game even still alive?

      Yes; Yes.

  • mihnt@kbin.social
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    1 year ago

    Ugh. I used to love what Hi-Rez put out. Global Agenda was probably my favorite game by them. From my home state as well. They’ve always made terrible business decisions though. This, of course, is no exception

    • r0bi@infosec.pub
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      1 year ago

      GA was my first introduction to them, I should have learned when that closed down. The loss of Tribes was a huge blow.

  • shiveyarbles@beehaw.org
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    1 year ago

    Generally I wouldn’t have a problem with this if use is restricted to the specific game, and the payment was satisfactory.

  • Ezergill@sopuli.xyz
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    1 year ago

    Haven’t played for a couple of years now, but honestly loved Paladins and Smite appealed to me in concept (never really had enough time to spare to learn how to play MOBA). While the communities and creatives in and around the games are awesome, it’s been known that the higher-ups and some of the management are extremely shitty forever. It’s one of the reasons why the games didn’t get the attention they deserve, why the promising esports scenes around them are dead etc. Not surprised, but still sad they’ve decided to fuck over the VAs like that and shoot themselves in the foot once again in terms of reputation

  • ILikeBoobies@lemmy.ca
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    1 year ago

    Hi-rez has always been known for making a good product than ruining it. 8 years later in Paladins and they still haven’t reverted cb12