2.5m copies shifted on first day

  • MagicShel@programming.dev
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    8 months ago

    I don’t care how fast it sells - I’m not an investor. I care about whether it’s going to blow my balls off with how awesome it is. How many copies it sells on day one is more a function of marketing than quality.

    • Hdcase@beehaw.orgOP
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      8 months ago

      I’m sorry, my next post will be about your balls getting blown off to better accomodate your specific needs.

      • MagicShel@programming.dev
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        8 months ago

        Hey if a company making lots of money excites you, more power to you. But, of all the things one could get excited for about a game, this seems like pure spin. Is it fun? Revolutionary? Iteratively better than it’s precessor?

        Diablo 4 sold like hotcakes and it is certainly not any of the above, so I’m pretty skeptical about the usefulness of this particular data point. But again, if this is what excites you about the game then have at it.

    • OfficialThunderbolt@beehaw.org
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      8 months ago

      The problem is, we must care if the game is to have any sequels, follow-ups, or lasting legacy. If the game is awesome, but doesn’t sell well, then it probably won’t get sequels, and will be forgotten to everyone except Wikipedia & Moby Games over enough time.

      • fckgwrhqq2yxrkt@beehaw.org
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        8 months ago

        We don’t have to care though, paying attention to the sales numbers doesn’t affect them. The game sells or it doesn’t, and you are only going to affect that number by one.

  • Jim P.@beehaw.org
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    8 months ago

    Hopefully they do a PC port of this one, too, eventually. The first game (and Miles Morales) worked great on Steam Deck.