For a boardgame, online matchmaking was already dead, it was released more than a decade ago, this isn’t something that you want to play with complete strangers at random.
They just delisted and replaced with a remake, you can’t expect unlimited free updates
If someone purchased the old one with DLC they can continue to play and access the DLC
For a boardgame, online matchmaking was already dead, it was released more than a decade ago, this isn’t something that you want to play with complete strangers at random.
I’ve been playing online with strangers for years. It’s very easy to find a match and I regularly see over a hundred players in the lobby
If someone purchased the old one with DLC they can continue to play and access the DLC
I’d wager most people purchased the DLC for online play. There’s typically more DLC maps in the lobby than the normal map
you can’t expect unlimited free updates
What’s important is game preservation. It’s now practically impossible for an average person who didn’t purchase it to obtain a copy and play. It’s been mentioned time and time again on WAN show - if a company chooses to shut down their servers then the technical information on how run a server should become open-sourced in an ideal world. Then the community can step in to run them if they so choose. This is especially true for multiplayer-first titles
There’s a single player mode and a LAN play mode
For a boardgame, online matchmaking was already dead, it was released more than a decade ago, this isn’t something that you want to play with complete strangers at random.
They just delisted and replaced with a remake, you can’t expect unlimited free updates
If someone purchased the old one with DLC they can continue to play and access the DLC
I’ve been playing online with strangers for years. It’s very easy to find a match and I regularly see over a hundred players in the lobby
I’d wager most people purchased the DLC for online play. There’s typically more DLC maps in the lobby than the normal map
What’s important is game preservation. It’s now practically impossible for an average person who didn’t purchase it to obtain a copy and play. It’s been mentioned time and time again on WAN show - if a company chooses to shut down their servers then the technical information on how run a server should become open-sourced in an ideal world. Then the community can step in to run them if they so choose. This is especially true for multiplayer-first titles