• BeamBrain [he/him]@hexbear.net
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    9 hours ago

    If you advertise your game as a slaveowner simulator, people are going to conclude it’s a slaveowner simulator. That’s how marketing works.

    • homicidalrobot@lemm.ee
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      7 hours ago

      The development team and the marketing team are not the same people. Extremely naïve to come to a complete conclusion with 0 exposure to gameplay. I don’t respect the opinion because it isn’t informed.

      • BeamBrain [he/him]@hexbear.net
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        3 hours ago

        I don’t respect the opinion because it isn’t informed.

        That’s fine, I don’t respect yours because you’re a tool

      • glingorfel [he/him]@hexbear.net
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        7 hours ago

        why would I play a game that was marketed in a way that makes me not like it at all? I don’t need to be “informed” by being exposed to gameplay. it’s not naive to reject something based on how it was sold to me lmao. it’s not my fault that the marketing people are casting the game in such a bad light

      • Smeagolicious [they/them]@hexbear.net
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        7 hours ago

        I don’t respect you being smuglord

        It’s not an “ill-informed” take you obtuse nerd! A good part of the advertising & marketing of the game, the material that is proliferated and shown to potential buyers, emphasizes casual cruelty and slavery.

        It’s not ill-informed to not want to play because of that! It’s still an option in the game, no? You can work your cute little anime animals to death, you can butcher and eat them. The shock value was capitalized on by scumlord streamers for views much the same way as it was by the marketing - one has to wonder why these systems were included if not explicitly for the shock marketing value.