Video games are expensive even “free to play” games. You need to buy an expensive game console or PC that can run the games made in the modern day. Then, some games can cost upfront now $70 or more dollars. Then you got to buy the dlc, and the micro-transactions to get anything meaningful done on the game.
Some free to play games have paywalls you’l eventually run into to either progress, or to get more of the game such as cosmetics.
Open source games on the other hand are typically free for anyone with an internet connection and a device that can run the game, can play for free with hidden fees, or dlc, Micro-transactions. and no ads. In fact the closest thing you get to cost when playing a more demanding open source game to you is the device (some cases, the Monitor) and the internet connection even if just temporarily to download the game.
In Super Tux Kart, you got a modern ish looking game, opensourced, and is free and legal for anyone to collectively download and share this opensource game. Being an opensource game.
What would you pick capitalist games, or open source games?
Some might believe there’s only a handful of open source games especially if you only play them from the Linux repositories. Some websites might have creator putting their open source games on them, some of these might even be might even be playable in your web browser with html5.
Given that the community has to do with the capitalism exploration of video games and its decline, I’m not necesarilly looking at the art aspect but that one is less exploitable and less degrading then another to the person playing the game.
Yes, there is more to free gaming that is open source.
if you can combine an open source game with a creative Commons license series, that’s the best case scenario.
For instance there is the creative commons licensed pepper&carrot which is just a web comic, and has spawn a bunch of small, yet open source games asked on it. (the creative commons allows for this without permision)
This combination (of open source and creative commons) can easily get you that… mainstream capitalism feel like you would on a PlayStation or Xbox in an open source environment. (mainly 3rd party licensing games.)
Ah, fair enough. I just came in due to it being part of the 'grad/locals, so I wasn’t aware of the specific focus. In that case, open-source definitely wins out.
Looking at SuperTuxKart, particularly after learning there’s mods also, my interest is greatly increased. Another game (though I never really played it much, I just really like the concept) that comes to mind is MUGEN (a freeware fighting game with a similarly large fan content community, admittedly not open-source). Apparently there’s a open-source reimplimentation called “Ikemen.”
(Edit) also looking at your descriptions of the creative commons license- the Touhou games come to mind. I’ve not played any of the bullet hell ones (intend to eventually) but the fangames are pretty great.
(Secondary edit) as for the “mainstream capitalism feel”- I don’t think that’s quite an accurate descriptor, admittedly. The better descriptor for the projects I was giving examples for (for instance, including great communist works of art, architecture, etc. as well as many things that predate capitalism) was- the products of large-scale, organized society. Open source can achieve similar works, I’m sure- but those are very few and far between, especially when the majority of people are trying to survive (something that remains an issue, albeit a less extreme one, as labor of varying degrees would still be required under socialism, at least for the foreseeable future).