Now that the Phantom Liberty Tour has started and people get to play it, they are discovering gameplay details that haven’t been officially discussed. Spoilers for PL, obviously.
Now that the Phantom Liberty Tour has started and people get to play it, they are discovering gameplay details that haven’t been officially discussed. Spoilers for PL, obviously.
I haven’t been following the news that closely, can someone summarize if we know anything about gear upgrades and level progression? I remember hearing they wanted to streamline it and make it better since currently it feels very bad to invest points and materials into gear that gets obsoleted by a random drop after 10 minutes.
CDPR has officially said very little about this, mostly that they are rebalancing difficulty and “how you get items”, whatever that means.
Things that we know for sure:
Pawel Sasko has also mentioned some things that the gameplay team are unhappy with. This doesn’t mean that they necessarily get changed, but they may hint at what’s coming:
I see, thanks. I could have sworn that they said they’d actually reduce number of levels (or at least make it less important to constantly level up and upgrade) but maybe it was just wishful thinking. I’m gonna be really sad if I have to again invest points into technical just to be able to interact with a pretty boring crafting system :/