The physics of light thing is handled by the engine so unless they’re making one from scratch (which no one does given that in-house engines are shared across teams) it’s not a time sink for the studio
Unique assets are a bigger problem yes
Bug fixing when the game has a poorly defined scope is a big one too
The physics of light thing is handled by the engine so unless they’re making one from scratch (which no one does given that in-house engines are shared across teams) it’s not a time sink for the studio
Unique assets are a bigger problem yes
Bug fixing when the game has a poorly defined scope is a big one too