I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?

  • bionicjoey@lemmy.ca
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    11 months ago

    Right. The “wait to remain silent” thing can take some getting used to, especially in the sort of game where you feel like your character would have a lot of questions, but I much prefer it to a default choice being made. I recently replayed one of Telltale’s games and I really enjoyed the way I could use silence as a tool. The game was The Wolf Among Us, where you play a detective who interrogates people a lot, and I used the time-honored interrogation technique of just remaining silent to make someone talk more.