Digital fiefdoms like who, you ask, as if you don’t already know the answer? “Valve is the most egregious example,” says Gavrilović. He hopes for a future where devs, not digital feudal lords, have more power, “but I lack the imagination to envision the replacement of Valve with a community owned alternative. That ‘winter castle’ will not fall as easily, but we should at least start openly discussing alternatives.”
Make an opensource game store that’s owned by a non-profit and paid for by the game studios that want to sell on it, giving them a say on how things should run.
Make an opensource game store that’s owned by a non-profit and paid for by the game studios that want to sell on it, giving them a say on how things should run.
That could easily be abused by the big players, and would be.
How?