• Sanctus@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    5 days ago

    Newbie campaigns are so fun. For me it feels like a slightly more challenging episode of Dora the Explorer. “The party enters the broken central chamber of the ruin. Meters above, the ruined dome gives little reassurance of its stability. Aligned with the center, and strangely cleared of debris, an obelisk stands alone. Its base marked with an empty receptacle in a diamond shape. The familiar shape yearning for the party’s advance.”

    In my head: The McGuffin they just picked up five minutes ago was literally described as a diamond, this should only take 25-30 minutes.

    • TheLowestStone@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      5 days ago

      Trying to gauge how long something will take your party is an impossible task. I had 90% of the first session of a new campaign get eaten up by an unlocked door with no handle that was just needed to be pushed somewhat firmly. They ended up building a makeshift handle out of debris and accidentally opened the door while trying to hammer it in. I nearly fell out of my chair laughing when they realized that they had never even tried pushing it.

      • Sanctus@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 days ago

        Oh I only GM for my friends, any session I’ve held online with randos gets mad disrespected. Plenty of friends to indoctrinate into ttrpgs.

          • Sanctus@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            4 days ago

            My friends are too hot headed to sit at a door, and my brother plays and he is a GM too. So luckily someone is there to tug things along if they start arguing which skull needs a bashing first.