The first minutes of the Phantom Liberty mission, interspersed the demonstration of the relic and other revamped skill trees.
The revamped police system with someone reaching 5 “wanted” stars, maintaining it/fighting MaxTac for many minutes, then losing it (by hiding cleverly).
The new activity loop with stealing vehicles for Muamar “El Capitan” Reyes.
Wow that sounds like it’s got a lot of goof stuff in it this time around! I’m so glad that they are being completely transparent it helps their image so much. Thanks for the summary, I might have to watch it when I have time.
Quick follow up question, did they address performance, or any of the bugs that still exist in CP77? I know that for the most part that stuff has been dealt with, but for me it still doesn’t run great compared to most of the games I play.
There were a lot of details about netrunner builds that were not present in the New Ways to Play video.
Overall, hacking is intended to be easier and more useful in the early game, and to have more depth and challenge as you advance.
It’s now possible to queue multiple hacks against an enemy. These will then be applied one by one. Managing the queue and hack combinations will be a key part of advanced netrunner play.
It’s now possible to hack enemies using the monowire. There are multiple perks related to hacking with monowire.
A new Overclock perk allows you to use health instead of RAM for hacking.
A new perk will unlock vehicle hacks. Besides the hacks already demonstrated, it will be possible to take remote control of a vehicle.
Smart guns will get bonuses for points spent on Intelligence.
Anything good from the stream?
A brief summary:
Wow that sounds like it’s got a lot of goof stuff in it this time around! I’m so glad that they are being completely transparent it helps their image so much. Thanks for the summary, I might have to watch it when I have time.
Quick follow up question, did they address performance, or any of the bugs that still exist in CP77? I know that for the most part that stuff has been dealt with, but for me it still doesn’t run great compared to most of the games I play.
There were no discussion about performance and bugs in the video. It is perhaps worthwhile to point out that the PC requirement was raised for Phantom Liberty back in June: https://www.cyberpunk.net/en/news/48271/update-to-pc-system-requirements
Ahh, I see. Thanks for letting me know.
There were a lot of details about netrunner builds that were not present in the New Ways to Play video.
Overall, hacking is intended to be easier and more useful in the early game, and to have more depth and challenge as you advance.
It’s now possible to queue multiple hacks against an enemy. These will then be applied one by one. Managing the queue and hack combinations will be a key part of advanced netrunner play.
It’s now possible to hack enemies using the monowire. There are multiple perks related to hacking with monowire.
A new Overclock perk allows you to use health instead of RAM for hacking.
A new perk will unlock vehicle hacks. Besides the hacks already demonstrated, it will be possible to take remote control of a vehicle.
Smart guns will get bonuses for points spent on Intelligence.