So you don’t see Cover ever producing games in-house, but rather working with external partners.
We don’t have an internal game development team. We don’t have plans for that, because we don’t want to be rivals to other gaming companies. We want to work along with them.
What are your predictions for what the vtubing industry might look like in, say, five years, and how do you want Cover and hololive to grow and improve in that time?
We actually don’t think in the span of five years. We think in 10 years. There’s a reason behind that. Hatsune Miku became mainstream, a regular, in 10 years. We’re expecting that vtubing is going to become a major, regular thing in the span of 10 years. Regarding Cover, we plan to grow bigger so we can provide these tools to as many creators as we can.
A couple of my highlights: