I fired up TimeSplitters 2 for the first time in like two decades and immediately went not-built-for-this at the aiming controls

Firing from the hip, there’s no crosshair on the screen, which would be fine, but instead of a zoomed-in aiming mode or iron sights, aiming your gun roots you in place and gives you this light gun game-like pointer crosshair. Usually, aiming in an FPS game decreases your sensitivity to make it easier to make finer adjustments but this is the opposite. The crosshair is essentially a super sensitive mouse cursor that you control with a stubby little thumbstick, and it feels terrible to use.

Halo had been out for almost a year by the time TimeSplitters 2 came out so why didn’t they just crib Bungie’s homework whywhywhywhywhy

I quickly went back and checked TimeSplitters: Future Perfect and sure enough, it just had a regular Halo-style crosshair as the default, called “fixed crosshair” in the options, with the old control style called “moving crosshair.” I guess by 2005 Halo had established its control scheme as the de facto standard for console FPS controls

  • KhanCipher [none/use name]@hexbear.net
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    3 hours ago

    I guess by 2005 Halo had established its control scheme as the de facto standard for console FPS controls

    It did a lot more than that, nearly every single developer was copying halo’s homework no matter what kind of game they were developing. Making most games feel disposable, meant to just be experienced once then tossed into the bargain bin. All because Halo:CE sold stupidly well.