IIRC Chimera Squad released about a month after Animal Crossing and no game stood a chance against that behemoth, so I quickly forgot about it…until a week ago.

I’ve been hankering for something tactical for a while now. Advance Wars wasn’t it and I’m not really a Fire Emblem guy, which basically leaves XCOM.

Anyway. I’m maybe 4-5 hours in at the time of writing, and the game seems to be about as good as the previous two entries in this more modern series. Runs fine on my 'Deck and whilst the controls can be a bit finicky, I’m just about making it work.

The actual game brings some nice new additions, specifically the ability to breach into new combat encounters. This usually happens 2-3 times per arena and there seems to be some depth to how you go about managing that.

However, where XCOM games usually lose me is in the base management stuff, and I think that’s going to be the case here. I just don’t want to added stress of having to research new gear, send out field ops and work out the most efficient way to prevent my home city from falling into ruin.

Which is a shame because the combat and the scenarios are so interesting and enjoyable I’d happily play this to completion if I could just focus on that sort of stuff.

Alas, I can’t. So I’m going to stick with this for now as, well I’ve got nothing much else to play right now.