Hey everyone, I’m looking for any tips or advice with running exploration, as a recent example my players recently came across an abandoned ship and decided to climb aboard and look for any treasures that were left behind. They went room to room and I made an effort to describe each room in detail but the whole process felt very drawn out and repetitive. Especially if there’s no special encounter in that room.

  • chickenf622@sh.itjust.works
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    10 months ago

    As a person that has only played. I would think a general idea of the area would be good and maybe a group perception check for each room to find some minor lot would make it efficient but worth it.