Update 1
I see a framerate/refresh rate bug that occasionally locks the framerate at a low value upon unlock. Fixing it requires a lock/unlock cycle.
I see a framerate/refresh rate bug that occasionally locks the framerate at a low value upon unlock. Fixing it requires a lock/unlock cycle.
Write another reply to my comment in a few weeks to ask how the real world testing on cellular has gone. I’ll get a notification and reply.