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The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 2 days ago

There are two kinds of people.

media.piefed.world

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There are two kinds of people.

media.piefed.world

The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 2 days ago
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  • etuomaala@sopuli.xyz
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    2 days ago

    I legit had no idea anybody actually used the upper system until now. I had to read the comments just to see whether the upper system was just some sort of joke. I am horrified.

    • Knoxvomica@lemmy.ca
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      1 day ago

      As someone who looks at this from a GIS / cartographic view, the top option being possible is horrific to me.

    • 𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠@programming.dev
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      2 days ago

      Almost the entirety of computer graphics uses the z coordinate for depth afaik.

      Even Minecraft does it.

      • dev_null@lemmy.ml
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        1 day ago

        Yeah, and for a top-down game depth is up/down. You know, like depth being… Deep down.

    • drcobaltjedi@programming.dev
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      2 days ago

      It depends on how you view 2D->3D.

      If you’re thinking of a side scroller like the original Super Mario, Y is up/down and X is left/right making the new dimention Z being forward/backward.

      However if you think of 2D space like the first LoZ, then Y is North/South and X is East/West making Z up/down

      • humorlessrepost@lemmy.world
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        2 days ago

        Same with CSS for the same reason.

    • blockheadjt@sh.itjust.works
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      1 day ago

      Surely you mean the bottom one

    • KyuubiNoKitsune@lemmy.blahaj.zone
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      1 day ago

      https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-FDC58F4E-63B9-4012-B232-5F2FBAC5EAC9

      Y-up and Z-up

      In animation and visual effects, the tradition is to use Y as the “up” or elevation axis, with X and Z as the “ground” axes. However, some other industries traditionally use Z as the up axis and X and Y as the ground axes.

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