Agent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 3 days agoSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comexternal-linkmessage-square12linkfedilinkarrow-up1103arrow-down12file-text
arrow-up1101arrow-down1external-linkSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comAgent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 3 days agomessage-square12linkfedilinkfile-text
minus-squarejacksilver@lemmy.worldlinkfedilinkEnglisharrow-up6arrow-down1·3 days agoThe RNG in the game can be a bit rough. Sometimes you’ll know the answer to a puzzle, but you’ll have to wait a couple rounds before you can actually solve it.
The RNG in the game can be a bit rough. Sometimes you’ll know the answer to a puzzle, but you’ll have to wait a couple rounds before you can actually solve it.