Agent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 6 days agoSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comexternal-linkmessage-square12linkfedilinkarrow-up1103arrow-down12file-text
arrow-up1101arrow-down1external-linkSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comAgent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 6 days agomessage-square12linkfedilinkfile-text
minus-squareNalivai@lemmy.worldlinkfedilinkEnglisharrow-up1·5 days agoWhen you know what you want to be done, you also have the means to manipulate the odds. It’s also a puzzle that can be solved
When you know what you want to be done, you also have the means to manipulate the odds. It’s also a puzzle that can be solved