• Cethin@lemmy.zip
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    8 months ago

    “This commercial engine cannot handle our game” is a pretty good reason.

    The “engine” isn’t at fault. You can continue to add things that consume resources and you eventually use up too many resources. That’ll happen on any engine.

    However well ECS does its thing - it’s obviously not doing enough, for this game.

    I believe you’re wrong here actually. By all accounts I’ve heard, it’s GPU bottlenecked even with increased entity counts over C:S1. It’s likely just too many shaders doing too much work too frequently. Weather and temperature are both apparently big hogs, which to me looks like the perfect opportunity for shaders to handle a lot of the work and I’m sure that’s what’s happening.