I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.
I prefer games that use reactionary difficult (idk what the proper term is) where the difficulty changes based on how well you do.
Kicking too much ass? Here’s more enemies and they hit harder.
Getting gangbanged at every turn? Fewer enemies and they’re easier to kill.
This seems like the best way to make sure everyone playing has a fun experience
I’m the complete opposite. I don’t want to feel like the game is letting me win. I want to earn it, at least a little.
I don’t know if I want to be punished for doing well
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I hate that. Nothing is more enraging than dying and having the loading screen say something like “hey, it looks like you suck, do you want to go back to normal difficulty?” No, no I don’t. Difficulty is part of the enjoyment fot me, having a feature that takes it out of my control would be a turnoff.