I think we all need a way better solution for VR input to core legacy input devices. Floating keyboards are ass and we all know it. Using gestures is also bad and solves nothing.
Hardware needs to finger register better. Make grooves or lines on the capacitive controllers so that fingers don’t get mixed up, and just have people type like normal. Let me play world of Warcraft in emulated flatscreen in vr. Have triggers of the controllers count as touchpads to work as both touch mouse clicks and micro adjustments for virtual mousing. Maybe even have dual actuation or multi level haptics on the trigger mechanism so that you can actually click the topmost or bottommost of the trigger.
I’m sick and tired of actual normal pc I/O besting VR and being something to fear while in VR, that’s dumb. VR is supposed to be better in every way, not a trade-off. The answer to “can it do x?” Needs to be YES. VR isn’t a console, it’s an evolution of I/O. So until keyb+mouse doesn’t need to be used, VR needs to get its shit together. And I don’t know about you, but a pretty gd big part of language and using a computer requires letters, and numbers. Phones are 90% of the way there and good enough. VR is not, it just tries to avoid it by design, but it always inevitably needs it, because at the end of the day, at least for now, that’s how stuff actually works.
Thank you for coming to my TED Talk. /rant


The only workable solution right now is what some apps (and maybe meta now natively ?) do, which Is a keyboard projected onto a hard surface with finger tracking allow some type of feed from touching the surface.
The only other solution I might see being possible is those old glove projects that could limit the movement each of your fingers individually to to be able to “feel” 3D objects.
But now one has popularized something like this and you would still not be able to feel the keys on your fingertips + probably some other drawbacks I’m not aware of.
But honestly I think that a physical keyboard is probably best.