I don’t mean Zelda: Tears of the Kingdom style “this game kind of asks to be broken and have its puzzles circumvented as a feature” stories, but more stuff like:

  • playing GTA while obeying all the traffic rules

  • playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green’s gaming channel

  • a group inventing its own rules within a multiplayer game

  • driving around the race track backwards

  • collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about

  • playing single player games as multiplayer ones

  • playing games that aren’t in a language you speak, and trying to understand it and its story and mechanics

  • playing a game with a wacky or unintended controls setup

  • self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing

And anything else along those lines.

Or your own personal speedrunning stories, too, especially if they’re funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning “incorrectly” somehow?

  • hugh@pawb.social
    link
    fedilink
    arrow-up
    2
    ·
    2 years ago

    There’s this old game called Shootmania Storm that died off super fast because it had some serious problems. The main game mode was basically a small scale battle royale with an instant-kill field that closed in on a capture point when one of the players captured it. The developers clearly intended the game to be a no-randomness purely skill-based game. The kill field’s speed was carefully set to be just slow enough that if you bee-lined straight for the center it wouldn’t catch you.

    So anyway I modded the server I hosted so that the instant-kill field’s speed was set randomly anywhere between “immediately kills anyone not on the point” and “doesn’t move at all”.