EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square106fedilinkarrow-up1162arrow-down10
arrow-up1162arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square106fedilink
minus-squarebigpphaver@lemmy.fmhy.mllinkfedilinkEnglisharrow-up4·1 year agoEasier level design. I wouldn’t be surprised if 99% of open world games just had their landscape generated and then slightly tweaked afterwards.
Easier level design. I wouldn’t be surprised if 99% of open world games just had their landscape generated and then slightly tweaked afterwards.