A cinematic 24 fps. Sense of pride and accomplishment sold separately. Some assembly required.
That’s a lot of words talking about 30fps and not really new techs used.
It means they can’t get it running at 60 while still looking good.
30fps is fine with a corresponding level of graphical and world fidelity, I would love to see a 40fps / 120hz option as it feels so much better than 30 fps and is likely achievable on consoles.
The FF16 demo is a perfect example of an awful 60 fps option as it dips well below that constantly and makes the whole presentation so much more blurred. A well designed / curated 30 fps mode works for slower paced games, it’ll be interesting to see PC performance and whether higher frame rates are accessible on reasonable hardware.
Personally I’m fine with 30fps when a game is designed with that in mind.
Obviously, with really fast paced twitchy games, that’s not really an option. But for something like this, I think it’s fine.
Yeah totally, well implemented motion blur goes a long way to making 30 fps feel better than it should. The 40 fps versions of horizon and miles morales feel like a great compromise that I wish more games implemented.
The big thing is that the game has to be REALLY well optimized to justify 30 fps only. If starfield still has gameplay or performance issues then it’ll be a pretty rough scenario.
As long as the PC version features unlocked FPS and does so without introducing glitches because they thought tying physics to the frame rate was a good idea or whatever.