• 10 Posts
  • 682 Comments
Joined 1 year ago
cake
Cake day: June 11th, 2023

help-circle



  • so they embeded a separate launcher?? welp, it’s also not necessary, the EOS backend does not need the Epic launcher. As far as I know, the only cross platform/cross play back end is EOS. Sony have their own PC/PSN cross play in example of Helldivers 2. Capcom have their backend and the up coming Monster Hunter Wild is their first title to support cross play. (it was always separated in their past games.) Some big Chinese/Korean dev have their proprietary cross platform backend to support their mobile/console/PC games. (like Genshin)

    If you do know any 3rd party cross play back end service please let me know.




  • I currently play Lego Fortnite with my son but he doesn’t seems to like the survival and village upgrade part. Are there any other lego that are more action/platformer oriented and still can coop? (not like resource gather/crafting means the Minecraft/Terraria is out of the picture. )

    Still gonna make him play the lego fortnite since it helps him practice planning the resource needed for building house to upgrade the village. with lots of thinking about math/counting and conversion rate for later resource(ie. 1 corn to 3 corn kernel, or 50 bio mass + 6 glasses for 1 power cell. )



  • Thanks for letting me know about this logic table thing, that explains my question when younger why some old computers had massive array of same components put together.

    ps. my first computer was a 80286 knock off. By the time I get to high school(basically 80386 era) that have a computer tech club where member bring their old computer parts to share, they are mostly no longer functional. I basically donated my old 80286’s 20MB hard drive for tear down and that’s first time me and other member see what it looks like inside a hard drive.



  • From look at the board, basically it looks like they did the “hardware” emu approach. But people I know that enjoy retro stuff they either want the look(original or replica case/keyboard, but internal is more modern that runs software emu) or they want the antique(functional original). It’s pretty rare to see these kinda of hardware emu where they bundle chips as close to old ones while trying to replicate how the old hardware work and then drive with another modern board for the input/output.










  • “Giving away free games seems counterintuitive as a strategy, but companies spend money to acquire users into games,” said Sweeney. "For about a quarter of the price that it costs to acquire users through Facebook ads or Google Search Ads, we can pay a game developer a lot of money for the right to distribute their game to our users, and we can bring in new users to the Epic Games Store at a very economical rate.

    Good for Epic.

    “And you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness. And it’s so much that often developers, when they’re about to launch a new game, come with us wanting to work closely on a timed release of a free game, just to drive user awareness of their next game. That’s been an awesome thing. And it’s been by far the most cost effective aspect of the Epic Games Store.”

    Good for developers, that have decent enough games.

    “We spent a lot of money on exclusives,” said Sweeney. “A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical.”

    Exclusives, of course this is the expected result, because that how game publishing/marketing works. People in this thread talking like publishers make a lot of money on 80% of their released games. (<-- it’s not, in case you did not get it. ) I think it’s just Tim Sweeney’s way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.