To be honest, Freelancer was kind of “meh”. Graphics and character animation were very nice, but ship and station design was weird and the combat felt shallow and one-dimensional. In short, too arcade-y. No joystick support was the real downer, space ship combat never feels good with mouse.
For the perspective, though, before Freelancer I played and modded the absolute crap out of Independence War 2 and that is still the pinnacle of space combat that doesn’t feel like WWII dogfight arcade in space while still being rather accessible and intuitive.
There will be no Freelancer slander!
Freelancer rocked so hard, and no other game has come close to how much I enjoyed space combat in it.
Star Citizen is the ‘spiritual successor’ but I wish we had a quick and dirty standalone game that wasn’t in development hell.
To be honest, Freelancer was kind of “meh”. Graphics and character animation were very nice, but ship and station design was weird and the combat felt shallow and one-dimensional. In short, too arcade-y. No joystick support was the real downer, space ship combat never feels good with mouse.
For the perspective, though, before Freelancer I played and modded the absolute crap out of Independence War 2 and that is still the pinnacle of space combat that doesn’t feel like WWII dogfight arcade in space while still being rather accessible and intuitive.