cross-posted from: https://sh.itjust.works/post/145864

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

  • b0son@lemmy.world
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    1 year ago

    In terms of elder scrolls procedural generation, hasn’t that only been the case for daggerfall?

    • Mantipath@sh.itjust.works
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      1 year ago

      The first two games, Arena and Daggerfall, were both procedurally generated on the fly.

      Later games have been more of a “procedurally generate the game geography using perlin noise, freeze it, then paint the valleys, roads and cities onto it” approach. Not dynamic generation but not handcrafted from scratch.