Sony Interactive Entertainment and Insomniac Games' latest web-swinging adventure, Marvel's Spider-Man 2, requires sales of 7.2 million copies at full price in order to break even, as the game has a colossal budget of over $300 million.
Among the recent spell of leaks involving Insomniac Games’ future titles are presentation slides indicating that the studio's latest release, Marvel's Spider-Man 2, has
They know these games sell systems. This and another recent headline about PS+ titles being Sony exclusives costing the company amount or whatever…
They know a huge part of why these projects are worth the cost is outside of sales of that game and as a mechanism to maintain market dominance.
(Edit: a word)
This is why I’m generally okay with Playstation exclusives, aside from the fact that most of them are IPs that wouldn’t even exist otherwise. They’re okay with higher budgets to maintain that higher level of quality.