I’ve been getting into mass effect trilogy finally, and since I don’t own a gaming pc, I like to play through GeForce Now.

Well, just now I had some things come up a couple of times a row and I quit my game a few times, and now I can’t continue because of some sort of lock mechanism against playing on multiple computers…?

Did not know this is a thing, but I have a few vacation days and wanted to get this series properly started, so it’s a little bit annoying. Who knows how long I have to wait?

Ugh…

Edit:

Talking with EA support, they informed me that the wait is 24 hours. Jesus christ that is long for something like this. There goes my vacation day opportunity…

Edit2:

Wow! The customer support really pulled through, suggested they request a password change on my account from their side.

Turns out, this seems to toggle that flag, and I could now start the game! Hooray! Akash, my man, you saved the day! Cheers 🍻

  • FuglyDuck@lemmy.world
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    11 months ago

    FWIW, memory is getting pretty cheap, it feels. a samsung 980 m.2 card with a terabyte on it are “only” 80. a seagate 1t drive is like… 56.

    I find it difficult to imagine a game (or even three,) requiring a terabyte’s worth of data. of course, bloated game devs are probably already passing their beer off to prove me wrong.

    • LufyCZ@lemmy.world
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      11 months ago

      And thunderbolt/usb3/usb4 M.2 enclosures exist and are quite cheap if you don’t have a slot in the laptop.

    • Moonrise2473
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      11 months ago

      Except for Apple. The pricing for their ssds is still the one everyone else was charging a decade ago,

      For example on the Mac mini they have the courage to ask those prices:

      • $200 for 256 gb
      • $400 for 750 gb
      • $800 for 1750 gb

      Same for the RAM, $200 for 8gb (of ddr4 until a few months ago!) and so on

    • RedWeasel@lemmy.world
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      11 months ago

      IDK, I’ve heard that MSFS can get pretty big once you start installing everything plus the cached imagery. Relatively quickly I found a post from someone that was using over 700GB and I assume that doesn’t include the dynamic cached map/scenery.