I honestly doubt this will take off, but it’ll be interesting as a tech demo for what AR/VR can be at the highest end.

  • CaptDust@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    edit-2
    11 months ago

    I wouldn’t consider it AR because it’s still a fully virtual environment the user is interacting with, granted it’s built convincingly from the camera feeds. If the lens were a clear passthrough into the real world+layering virtual elements over it then I think it falls under AR.

    It’s mostly semantics though. The line between AR and VR has been fuzzy since we started shoving camera passthrough on devices.

    • atocci@kbin.social
      link
      fedilink
      arrow-up
      13
      arrow-down
      2
      ·
      edit-2
      11 months ago

      Wow, your comment is the first time it’s been made clear to me that this thing isn’t actually see-through and that’s just a screen on the outside. I thought it was essentially a sleeker looking Hololens. I’ve had the wrong impression of this thing the entire time, and now I’m much less impressed by it.

      • CaptDust@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        3
        ·
        edit-2
        11 months ago

        Lol, yeah, and what’s crazy to me is they have the inner eye tracking cams projecting the user’s expressions back to that outer screen. Incredibly complicated implementation soaking up precious compute cycles, for no real reason or benefit. Normal Apple things. I think the outer screen goes dark if the user goes into “full VR” mode to watch a movie or whatever