Massacre Girl, Known Killer - 2BB

Legendary Creature – Human Assassin (Mythic)

Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

“‘Did I do it?’ You’ll have to be more specific.”

4/4

  • Andrew@mtgzone.comM
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    10 months ago

    Wow wither!? Was not expecting that one to ever come back, I love it. I think the first and last time we saw wither was in Lorwyn block?

    Seems like an awesome card and really strong in Limited. Makes every chump blocker more effective and can really draw a ton of cards if unchecked.

      • Cloaca@mtgzone.com
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        10 months ago

        I would be really stoked to see wither and toxic push infect out of newer sets. Damage that doesn’t heal is so cool to play with, but playing infect often just gets eye rolls in my play groups.

  • Mayonnaise@lemm.ee
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    10 months ago

    I really hate being negative towards artists, but does anyone else feel like a lot of the recent card art looks rushed? I don’t know what it is, but it’s like the faces look too smooth and 3D. Not like actual pictures. Just compare this to the original [[Massacre Girl]] and it feels rushed (although different artists, so styles can certainly vary).

    I got similar vibes from [[Gimli, Counter of Kills]] and [[Rankle and Torbrand]] recently, just to name two cards off hand.

    It’s not the artists, because the same artists who I see cards that I think look bad have old card art that looks fantastic. I get the feeling that Wizards is asking artists to produce so much work that we aren’t getting the time put into a single card’s art that we used to and getting more rushed art.

    Maybe it’s just me. I’m curious what others think.

    • MysticKetchup@lemmy.worldOP
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      10 months ago

      Not sure what you mean about this art, maybe it’s the low resolution? The full art seems pretty finished to me

      UB always seems a little uncanny to me because of how often they try to go for hyper-realism, especially with cards of real life actors. I find the in-universe Magic cards (or stylistic ones like Warhammer 40k) to have less of this problem