Anzrag, the Quake-Mole - 2RG
Legendary Creature - Mole God (Mythic)
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
3RRGG: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
8/4
In standard I don’t know. The rest of the formats, I don’t think it is good enough. No hast, no etb or dies effects. ‘Just’ a gigant body that can’t be chump blocked.