- cross-posted to:
- games@lemmygrad.ml
- cross-posted to:
- games@lemmygrad.ml
this is a running tally they’re compiling in a single “article” and yeahhhh. not looking very good right now
this is a running tally they’re compiling in a single “article” and yeahhhh. not looking very good right now
i think it’s very clear now that the lack of unionization in the gaming industry will need to change, or every year or two or whatever arbitrary interval we’ll see an astronomical number of people losing their jobs all at once in this way.
This is true across tech workers. Having a nice salary kept unionization at bay, but there are no assurances during hard times.
These coordinated layoffs are almost certainly intended drive down labor costs in the long run by flooding the labor pool. Sure in a year we’ll get “not enough developers” stories forgetting to mention the drastically smaller salary…
Yeah and without that the crunch time practices will never change.