- cross-posted to:
- gamedev@programming.dev
- bevy@programming.dev
- cross-posted to:
- gamedev@programming.dev
- bevy@programming.dev
I working on an open source life simulation game with the working title Project Harmonia using Bevy.
It was an interesting task and I learned a lot about how meshes are represented internally.
Initially I used 8 vertices for each wall. But then I discovered that if I needed a different color and normal for each side, then I needed a different vertex! So I reworked the mesh generation to make 20 vertices per mesh (for each side with no bottom).
Nice! This is the sort of thing that, to be honest, is still very much over my head. Which just makes me appreciate it more in others 😅