Race: Southeastern American Alignment: Chaotic good anti-villain Languages: English, Turkish Speed: 26 ft. Proficiency with simple and ranged weapons, +2 to intelligence and wisdom
Better Read Than Dead
Some have suggested your obsession with literature is unhealthy. They are wrong. +2 to medicine and arcana checks. Disadvantage to saving throws involving offers of knowledge acquisition.
I’m Fine, Really
You’ve grown used to living rough. Your daily ration requirements are halved. Advantage on survival checks.
My Bones!
Longstanding injuries have left you susceptible to extreme temperatures and extended periods of movement. +25% damage from fire and ice. +1 Exhaustion for every 4 miles traversed on foot without rest, as well as every hour spent exposed to extreme cold.
Third Eye Blind
Years of living on the outskirts of society have granted you the ability to perceive clearly what others do not. Sometimes, those revelations are even true.
Instead of rolling during perception and insight checks, the DM flips a hidden coin. If the result is tails, the player passes the check successfully. If the result is heads, the player receives false information about which they are extremely convinced.
(ex., an empty room is described to be littered with invisible traps, a trustworthy NPC is “obviously” traitorous, a terrifying dragon lurks down a hallway it cannot possibly fit into)
Animal Companion: Soft kitty. Swift, pointy, and unquestioningly devoted. Entreaties to stop making noise and go away only encourage her. -2 to stealth.
Nepenthe (Haunted Vagabond)
Race: Southeastern American
Alignment: Chaotic good anti-villain
Languages: English, Turkish
Speed: 26 ft.
Proficiency with simple and ranged weapons, +2 to intelligence and wisdom
Inventory: Crochet set, beef jerky, battered novel
Armor Class: 10
Hit Points: 7 (1d8)
STR: 7 (-2)
DEX: 11 (+0)
CON: 9 (-1)
INT: 13 (+1)
WIS: 16 (+3)
CHA: 7 (-2)
Passive perception: 15
Skills:
Better Read Than Dead
Some have suggested your obsession with literature is unhealthy. They are wrong.
+2 to medicine and arcana checks. Disadvantage to saving throws involving offers of knowledge acquisition.
I’m Fine, Really
You’ve grown used to living rough.
Your daily ration requirements are halved. Advantage on survival checks.
My Bones!
Longstanding injuries have left you susceptible to extreme temperatures and extended periods of movement.
+25% damage from fire and ice. +1 Exhaustion for every 4 miles traversed on foot without rest, as well as every hour spent exposed to extreme cold.
Third Eye Blind
Years of living on the outskirts of society have granted you the ability to perceive clearly what others do not. Sometimes, those revelations are even true.
Instead of rolling during perception and insight checks, the DM flips a hidden coin. If the result is tails, the player passes the check successfully. If the result is heads, the player receives false information about which they are extremely convinced.
(ex., an empty room is described to be littered with invisible traps, a trustworthy NPC is “obviously” traitorous, a terrifying dragon lurks down a hallway it cannot possibly fit into)
Animal Companion: Soft kitty. Swift, pointy, and unquestioningly devoted. Entreaties to stop making noise and go away only encourage her. -2 to stealth.