And what skills or modifiers do you get?

  • Nepenthe@kbin.social
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    1 year ago

    Nepenthe (Haunted Vagabond)

    Race: Southeastern American
    Alignment: Chaotic good anti-villain
    Languages: English, Turkish
    Speed: 26 ft.
    Proficiency with simple and ranged weapons, +2 to intelligence and wisdom

    Inventory: Crochet set, beef jerky, battered novel

    Armor Class: 10
    Hit Points: 7 (1d8)

    STR: 7 (-2)
    DEX: 11 (+0)
    CON: 9 (-1)
    INT: 13 (+1)
    WIS: 16 (+3)
    CHA: 7 (-2)

    Passive perception: 15

    Skills:

    Better Read Than Dead
    Some have suggested your obsession with literature is unhealthy. They are wrong.
    +2 to medicine and arcana checks. Disadvantage to saving throws involving offers of knowledge acquisition.

    I’m Fine, Really
    You’ve grown used to living rough.
    Your daily ration requirements are halved. Advantage on survival checks.

    My Bones!
    Longstanding injuries have left you susceptible to extreme temperatures and extended periods of movement.
    +25% damage from fire and ice. +1 Exhaustion for every 4 miles traversed on foot without rest, as well as every hour spent exposed to extreme cold.

    Third Eye Blind
    Years of living on the outskirts of society have granted you the ability to perceive clearly what others do not. Sometimes, those revelations are even true.

    Instead of rolling during perception and insight checks, the DM flips a hidden coin. If the result is tails, the player passes the check successfully. If the result is heads, the player receives false information about which they are extremely convinced.
    (ex., an empty room is described to be littered with invisible traps, a trustworthy NPC is “obviously” traitorous, a terrifying dragon lurks down a hallway it cannot possibly fit into)

    Animal Companion: Soft kitty. Swift, pointy, and unquestioningly devoted. Entreaties to stop making noise and go away only encourage her. -2 to stealth.