I love the banneret as a concept, but I absolutely loathe the execution. The main problem of the original class is that Rallying Cry is not good until you reach higher levels and you only have one use of it, Royal Envoy feels more like a ribbon feature, and Bulwark is so specific in its trigger requirements that you may play an entire high level campaign and never successfully use it once.

With my rework, I tried to make the features more useful and their use more frequent, while also maintaining as much of the original concept as possible and striving to keep the class simple (without adding unnecessary stuff like a banner mechanic, warlord-like maneuvers or anything like that).

Art credits: Purple Knight by BryanSyme

  • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.world
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    9 months ago

    I like this! I tend to be very picky with other homebrew but I quite enjoy this. I’ve been of the opinion for a while that more fighter features should proc off of second wind and action surge. I especially love that you referenced both indomitable and inspiration, which I feel are often overlooked. Good job!

    I wrote a full Commander class with the same vibe a while ago because I enjoy the trope but don’t like the other warlords out there (kibble’s is my least favorite. I also dislike warlord as a class name but that’s just me). But I’d play this

    • Aielman15@lemmy.worldOP
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      9 months ago

      Thanks a lot for the kind words!

      Indomitable is actually referenced in the original Banneret feature (Bulwark), but it has such a contrived trigger requirement (you and an ally both failing the same mental saving throw) that you’ll rarely if ever use it outside of white room scenarios. I just replaced it with giving inspiration, which fits the theme of a charismatic commander inspiring the troops, as well as having a much broader use in the actual game.

      What’s your Commander class? I checked your post history but I can only see your barbarian subclass.