I have very limited background in programming. I quite want to develop the game myself, or with only minimal help. Is there one language that is better than others for game development, or is more versatile?

  • donuts@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    1 year ago

    Godot is entirely open source. Which sounds like a meh reason if you’re not an EFF warrior but is SERIOUSLY useful if you want to do weird stuff with a game engine. You gotta PAY if you wanna edit source code to Unity

    As someone who went from Unity to Godot, the contrast between “I have a small problem in Unity and so now I have to go on some website to ask them to please implement some feature/fix alongside thousands of other posters” and “I have a small problem in Godot, so let me open up the source code and change a single function to work the way I want/need it to” is like night and day.

    You don’t need to change things about your engine often, but it’s really nice to be able to when you do.

    • Dukeofdummies@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Not only that, sharing that fix is just so trivial. No trying to coordinate “you need to download 13.1.7.6 RC2 from Unity’s main site”