Bethesda's Todd Howard praises Starfield's tech team for the new Creation Engine 2 upgrade, promises consistency and says the game 'feels great' to play.
I’m playing Far Cry 6 presently and it was interesting to find Skyrim-esque bugs like NPCs running over each other, or ending of a quest being a chaotic mess. It made me realise that most open world games inevitably become buggy when multiple systems within a game interact with each other. I had similar experience with Horizon Forbidden West. Not saying Bethesda games have same level or severity of bugs as these, but the class of bugs (NPCs glitching out, random world events colliding with each other, everyone speaking all at once, uneven geometry at places, armour clipping) are similar across open world games despite coming from different engines.
Can’t wait to see what awesome bugs they’ve baked in! :p
I wonder if they’ve fixed any of the Creation Engine bugs that have been there since Morrowind
Bugs beyond measure, outlander
At this point, I’d be mad if they did that lol
Seriously tho, hopefully it’s still as moddable as Gamebryo/Creation Engine
Creation is still based on Gamebryo (their old engine). The Gamebryo engine is so fucked up, that bugs and issues have an ancestry tree.
I’m playing Far Cry 6 presently and it was interesting to find Skyrim-esque bugs like NPCs running over each other, or ending of a quest being a chaotic mess. It made me realise that most open world games inevitably become buggy when multiple systems within a game interact with each other. I had similar experience with Horizon Forbidden West. Not saying Bethesda games have same level or severity of bugs as these, but the class of bugs (NPCs glitching out, random world events colliding with each other, everyone speaking all at once, uneven geometry at places, armour clipping) are similar across open world games despite coming from different engines.