trifictional@lemmy.world to Xbox@lemmy.worldEnglish · 3 年前Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square10linkfedilinkarrow-up121arrow-down12file-textcross-posted to: gaming@lemmy.ml
arrow-up119arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comtrifictional@lemmy.world to Xbox@lemmy.worldEnglish · 3 年前message-square10linkfedilinkfile-textcross-posted to: gaming@lemmy.ml
minus-squarebreadsmasher@lemmy.worldlinkfedilinkEnglisharrow-up6arrow-down1·3 年前Are buildings still going to be behind doors and load screen? Not seen anything regarding it either way yet
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up9arrow-down1·3 年前I think so, for a couple reasons. They would have advertised this feature as an upgrade to the engine already. They’ve already confirmed that there is loading screens between space and ground.
Are buildings still going to be behind doors and load screen? Not seen anything regarding it either way yet
I think so, for a couple reasons.
They would have advertised this feature as an upgrade to the engine already.
They’ve already confirmed that there is loading screens between space and ground.