I know it’s long, but this is a pretty well thought out critique of Tears of the Kingdom - giving a lot of thought into what the game got right, what it got wrong, how/why the wrong parts were wrong, as well as how they could have been better.

  • Thebazilly@pathfinder.social
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    TotK is fairly light on plot, which is fine, since it has to be able to be told non-linearly or missed entirely due to the open world. It is how it is, we aren’t here for the plot.

    On major plot spoilers:

    I was a bit annoyed not by the happy ending (I knew Nintendo was not going to have the balls for it), but by the fact that Zelda is doing a massive self-sacrifice yet again so Link can faff around shooting Koroks into space.

    It’s not a huge issue, just something that irked me a little. Like, twice in a row?

    I was excited by the early trailer speculations that Zelda might be playable in this game, but we’ve always got to rescue the princess.

    I did enjoy the ending despite my complaints, and TotK is clearly GOTY despite how deeply I love FFXVI.