Recap from our developer meeting this morning:
I) The core manual:
- We’re going to try to cut down the editors note to one page
- We’re all going to go through and copy edit each section for final release. When you’re satisfied, Comment that you’re signing off on the section.
- Once everyone’s signed off on each section, we’ll make separate documents for the major sections. That means a PDF of a quickstart; rule book; world guide; and player/GM resources, plus character sheets
- Then post it on Itch.io and DriveThurRPG!
II) Campaign book:
- Set it aside until the manual is done, then basically do the same thing for it. Try to finish by mid April.
III) Promotion
- Until the manual and campaign release, keep doing what we’re doing: talk about it on social media and such.
- After the game releases, directly contact a large list of writers, podcasters, game critics, etc. and make sure we’ve told anyone who is interested.
- Target timeframe: April and May
IV) After that
- We’ll see. I’d like to get a bit of distance. Take a break and see what I feel like doing.
- Future steps are obvious: more playable adventures and the space expansion.
- If anyone else wants to be lead dev, I’ll eagerly support a change in dev group leadership.
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