• esadatari@lemmy.world
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    1 year ago

    i worked for a hybrid hosting and cloud provider that was partnered with Electronic Arts for the SimCity reboot.

    well half way through they decided our cloud wasn’t worth it, and moved providers. but no one bothered to tell all the outsourced foreign developers that they were on a new provider architecture.

    all the shit storm fail launch of SimCity was because of extremely shitty code that was meant to work on one cloud and didn’t really work on another. but they assumed hurr hurr all server same.

    so you guys got that shit launch and i knew exactly why and couldn’t say a damn thing for YEARS

    • bleistift2@feddit.de
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      1 year ago

      Not to put the blame on the devs, but the problems might have been attenuated by defining a proper interface layer against the server.

        • jetsetdorito@lemmy.world
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          1 year ago

          The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games

          • Dark Arc@lemmy.world
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            1 year ago

            I wonder if that’s related to “the wrong cloud”. Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn’t figure out how to make it work in the new cloud, so everything is just an awful workaround.

            • tool@r.rosettast0ned.com
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              1 year ago

              Unless you’re really deep into a particular provider’s unique-esque products (Lambda, Azure AD, Fargate, etc), this is exactly why things like Terraform exist.

              • Dark Arc@lemmy.world
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                1 year ago

                Oh for sure, but the games industry is one of the few that still does some weird stuff because a lot of the software is only expected to last 5 years or so at most, and needs to get every drop of performance.

                I could definitely see some hyper optimized cloud API looking really great and then not having an equivalent in another ecosystem (or at least not one that could be quickly swapped out just before release).

        • bleistift2@feddit.de
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          1 year ago

          Your comment seems to be related to something else… or I’m stupid, which is entirely plausible, too.

          • Crow of Minerva
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            1 year ago

            I think it’s refering to the fact that the reboot SimCity was a single player game (you could never play with someone else) but that was always online anyway

          • JackbyDev@programming.dev
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            1 year ago

            All this fuss over servers for a single player game. Not only did they handle the migration poorly, it shouldn’t need to talk to servers period!

    • fuklu@lemmy.fmhy.ml
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      1 year ago

      That’s cool to know! I had been wondering what happened with that historically bad launch.