““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.””

The quest design team being overbooked and not having time certainly explains a lot.

  • A_Random_Idiot@lemmy.worldOP
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    3 months ago

    i think the whole space not-magic bullshit angle was an insulting disappointment. Like they wanted to make skyrim in space and were desperate for a shout equivalent.

    Doubly so especially when you count it towards that bullshit ending thats nothing but a new game+