Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.6

If you don’t know what Deus Ex Randomizer is, then here’s our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Added new contributor, MQDuck, to the credits!
  • New AugBot, similar to a MedBot but it cannot heal, only install augmentations.
    • If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
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  • New bingo goals and many bingo fixes
  • Options for New Game+ scaling in the Advanced menu
  • Fixed Revision crash due to Jock’s BindName
  • Fixed New Game+ in Revision
  • Support for vanilla maps inside of Revision
  • Help text for when you can left click to activate items or right click to apply weapon mods
  • Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
  • Fixed BingoViewer crash
  • Crowd Control fixes
  • WaltonWare dockyard start now automatically gets the hookup from Vinny
  • Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
  • Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button.
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    • You can also click on one of the spots for more info.
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  • Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
  • Added Baby Karkians and Baby Grays to the random enemies pool

Minor Changes

Click to expand Minor Changes
  • Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
  • Critters (birds, rats, fish) now have 1 HP
  • Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
  • Scaled zone damage with CombatDifficulty better
  • Fixed NSF HQ alliance trigger exploit
  • Show health and minimum damage for decorations
  • Object descriptions centered on crosshair instead of in the corner of the highlight box
  • More endgame quotes
  • Fixed grenade loss when throwing a grenade while turning towards a wall
  • Stats for kills and knockouts in the credits
  • Fix for 14_Vandenberg_Sub subbay doors
  • Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it’s now the chance of Paris either being completely chill or completely not chill.